I'm pretty new to c++ and oo, so this is probably something pretty silly. This is all in the code right after my include statements.
enum ObjType { CUBE, CONE, };
typedef struct {
ObjType type;
float x;
float y;
float z;
int selected;
} object;
static object objects[] =
{
{ CUBE, rand()%11-4, rand()%-10-5, rand()%-65-55, 0},
{ CONE, rand()%11-4, rand()%-10-5, rand()%-65-55, 0},
}
I make a call to srand, passing in the current time, in my main method. However, this is generating the same random numbers every time the program is wrong. What am I not understanding?
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