I have a rectangle and I want to fill it with a random color.
The function for returning the random color should be seperate.
This is my idea but it does not work out, I think because of the type? Do I need to do this with pointers?
func getRandomColor() -> CGColorRef {
let color = CGColorCreate(CGColorSpaceCreateDeviceRGB(), [1.0, 0.5, 0.5, 0.2])
return color
}
func drawRect {
// ...
CGContextSetFillColorwithcolor(context,getRandomColor())
// ...
}
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