mardi 20 janvier 2015

Random.nextInt(1); only returning 1

This is my minecraft mod algorithm. For some reason it appears that rand.nextInt(1); only returns 1. Why?



public void generate(){
Random rand = new Random();
Arrays.fill(wc,null);
int c = generateCat();//Generates a int of 1-16 randomly
int i = 0;
int xi = 0;
int x = getCoordX();
int y = getCoordY();
int maxc = 0;
boolean d1 = true;
boolean d2 = false;
boolean d3 = false;
boolean d4 = false;
boolean loop = true;

wc[0] = new WeatherChunk(world,x,y,c);//Here the starting object is generated
x=x-1;
if(rand.nextInt(1)==1){//Here the c value (is supposed to have a 50% chance of reducing) But it never does EVER!?
c=getHNChunkCat(x,y);
c--;
wc[1] = new WeatherChunk(world,x,y,c);//Here the c value (is supposed to have a 50% chance of reducing) But it never does EVER!?
}else{
c=getHNChunkCat(x,y);
wc[1] = new WeatherChunk(world,x,y,c);
}
x=x+2;
if(rand.nextInt(1)==1){
c=getHNChunkCat(x,y);
c--;
wc[2] = new WeatherChunk(world,x,y,c);
}else{
c=getHNChunkCat(x,y);
wc[2] = new WeatherChunk(world,x,y,c);
}
x=x-1;
y++;

if(rand.nextInt(1)==1){
c=getHNChunkCat(x,y);
c--;
wc[3] = new WeatherChunk(world,x,y,c);
}else{
c=getHNChunkCat(x,y);
wc[3] = new WeatherChunk(world,x,y,c);
}
y=y-2;
if(rand.nextInt(1)==1){
c=getHNChunkCat(x,y);
c--;
wc[4] = new WeatherChunk(world,x,y,c);
}else{
c=getHNChunkCat(x,y);
wc[4] = new WeatherChunk(world,x,y,c);
}
y=wc[0].coordY;
x=wc[0].coordX-2;
i=5;

while(loop){
d1=true;
while(d1){
if(chunkExists(x+1,y)){
if(getHNChunkCat(x,y)>maxc)maxc=getHNChunkCat(x,y);
if(rand.nextInt(1)==1){
c=getHNChunkCat(x,y);
c--;
wc[i] = new WeatherChunk(world,x,y,c);
}else{
c=getHNChunkCat(x,y);
wc[i] = new WeatherChunk(world,x,y,c);
}
x++;
y++;
i++;
}else{
d1=false;
}
}
d2=true;
while(d2){
if(chunkExists(x,y-1)){
if(getHNChunkCat(x,y)>maxc)maxc=getHNChunkCat(x,y);
if(rand.nextInt(1)==1){
c=getHNChunkCat(x,y);
c--;
wc[i] = new WeatherChunk(world,x,y,c);
}else{
c=getHNChunkCat(x,y);
wc[i] = new WeatherChunk(world,x,y,c);
}
x++;
y--;
i++;
}else{
d2=false;
}
}
d3=true;
while(d3){
if(chunkExists(x-1,y)){
if(getHNChunkCat(x,y)>maxc)maxc=getHNChunkCat(x,y);
if(rand.nextInt(1)==1){
c=getHNChunkCat(x,y);
c--;
wc[i] = new WeatherChunk(world,x,y,c);
}else{
c=getHNChunkCat(x,y);
wc[i] = new WeatherChunk(world,x,y,c);
}
x--;
y--;
i++;
}else{
d3=false;
}
}
d4=true;
while(d4){

if(chunkExists(x-1,y)){
if(getHNChunkCat(x,y)>maxc)maxc=getHNChunkCat(x,y);
if(rand.nextInt(1)==1){
c=getHNChunkCat(x,y);
c--;
wc[i] = new WeatherChunk(world,x,y,c);
}else{
c=getHNChunkCat(x,y);
wc[i] = new WeatherChunk(world,x,y,c);
}
x--;
y++;
i++;
if(chunkExists(x,y)){
d4=false;
break;
}
}else{
d4=false;
}
}

y=wc[0].coordY;
x=wc[0].coordX;
xi=0;

while(true){
if(!chunkExists(x-xi,y)){
x=x-xi;
break;
}else{
xi++;
}
}

if(maxc==0){
loop=false;
}
}

cleanChunks();
WEATHER.addChunkArray(wc2);

}


Ive also tried



wc[1] = new WeatherChunk(world,x,y,(getHNChunkCat()-rand.nextInt(1)));




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