I'am kind of stuck at a project. It is a little game. I'am trying to move a block in a rectangle map and it should bounce of the wall in a random direction but stay in the rectangle
I added a little force to it with the ridigbody
player.rigidbody.AddForce(30,0,0);
But I have no idea how to manage the random bounce of movement I appreciate every idea thank you!
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