mercredi 8 juin 2016

Calling a random number generating member function doesn't produce entirely random numbers

I'm creating a wxWidget application with C++ where at the start of the program I want the application window to contain pixels with random colors like this:

Random coloured pixels

In the above application there are 3600 pixels (60 x 60) and I have given each pixel a random RGB color by using uniform_int_distribution

The colours for the pixels in the image above are generated at the moment using the following function in my code:

void random_colors(int ctable[][3], int n)
{
  // construct a trivial random generator engine from a time-based seed:
  unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
  std::default_random_engine generator (seed);
  std::uniform_int_distribution<int> distribution(0,255);
  for(int i=0; i<n; i++)
  {
      for(int j=0; j<3; j++)
      {
        ctable[i][j] = distribution(generator);
      }
  }
}

I do this by giving this function a table with dimensions 3600 x 3 and this function will fill in the values for the colours.

This way however is not what I want. What I want is to create a class called somNode where each somNode-object represents a pixel in the picture (with RGB values as a member array attribute). In this somNode-class I have a member function using uniform_int_distribution to give when constructed each somNode its own random RGB colour. This is the function which creates the random colour for each somNode:

void rand_node_colour(int nodeWeights[])
{
  // construct a trivial random generator engine from a time-based seed:
  unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
  std::default_random_engine generator (seed);
  std::uniform_int_distribution<int> distribution(0,255);
  for(int i=0; i<3; i++)
  {
    nodeWeights[i] = distribution(generator);
  }
}

the nodeWeights member array represents the RGB-value of the somNode. Now when I create this "som-grid" what I have in the image above (the 3600 pixels corresponding to 3600 somNodes) I use the following code (take a look at the som-constructor):

#include "somNode.h"
#include <vector>

class som
{
    public:
        double learning_rate;
        std::vector<somNode> somGrid;
    public:
        som(double lrate);
        void epoch();
        void trainOnce();

};

/*
* Initialize the som grid
*/
som::som(double lrate)
{
    learning_rate = lrate;
    // Create the som grid
    for(int i=0; i<60; i++)
    {
        for(int j=0; j<60; j++)
        {
            int xL = j*10;
            int xR = (j+1)*10;
            int yT = i*10;
            int yB = (i+1)*10;
            somGrid.push_back(somNode(xL, xR, yB, yT));
        }
    }
}

// Train som by one epoch
void som::epoch()
{

}

// Train som by one color
void som::trainOnce()
{

}

So I have a vector<somNode> somGrid where I push all these 3600 somNodes when I construct them. When each node is constructed the somNode member function rand_node_colour is called which creates the RGB-value.

When however I implement this code instead of the one I used at first I get this result:

enter image description here

You can see that there is a clear pattern so something is going wrong here. My question is: What is happening in the random number generation when somNodes are created? Why it doesn't produce the same result as the code I used above?

P.S. here is the somNode.cpp:

#include <random>
#include <iostream>
#include <chrono>
#include<cmath>

void rand_node_colour(int nodeWeights[]);

/*
* This class represent a node in the som-grid
*/
class somNode
{
    public:
        // Weight of the node representing the color
        int nodeWeights[3];
        // Position in the grid
        double X, Y;
        // corner coorinates for drawing the node on the grid
        int x_Left, x_Right, y_Bottom, y_Top;

    public:
        // Constructor
        somNode(int xL, int xR, int yB, int yT);
        void editWeights(int r, int g, int b);
        double getDistance(int r, int g, int b);
};


somNode::somNode(int xL, int xR, int yB, int yT)
{
    // Set the corner points
    x_Left = xL;
    x_Right = xR;
    y_Bottom = yB;
    y_Top = yT;
    // Initialize random weights for node
    rand_node_colour(nodeWeights);
    // Calculate the node's position (center coordinate)
    X = x_Left + (double)((x_Right - x_Left)/double(2));
    Y = y_Bottom + (double)((y_Top - y_Bottom)/double(2));
}

void somNode::editWeights(int r, int g, int b)
{
    nodeWeights[0] = r;
    nodeWeights[1] = g;
    nodeWeights[2] = b;
}

double somNode::getDistance(int r, int g, int b)
{
    return sqrt(pow(nodeWeights[0]-r, 2) + pow(nodeWeights[1]-g, 2) + pow(nodeWeights[2]-b, 2));
}


void rand_node_colour(int nodeWeights[])
{
  // construct a trivial random generator engine from a time-based seed:
  unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
  std::default_random_engine generator (seed);
  std::uniform_int_distribution<int> distribution(0,255);
  for(int i=0; i<3; i++)
  {
    nodeWeights[i] = distribution(generator);
  }
}




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