I have program in which 4 random numbers are set to 4 buttons (one no. for each button). There are two random variables (rbvalue and loadG4). The rbvalue number is different for each button, but the loadG4 value overrides a button's value and replaces it. The idea is, none of the rbvalue numbers are meant to be equal to loadG4, and a part of the program ensures they are never equal. Here's the code:
Random GenerateG4 = new Random();
int loadG4 = GenerateG4.nextInt(10);
Random randoms1 = new Random();
final TextView number = (TextView) findViewById(R.id.number);
number.setText(""+loadG4);
for(int allrbA=0; allrbA<4; allrbA++) {
int rbvalue = randoms1.nextInt(10);
if (rbvalue==loadG4) rbvalue=9;
selectrb[allrbA].setText(""+rbvalue);
}
selectrb[rbselector].setText(""+loadG4);
The part that makes this work is:
if (rbvalue==loadG4) rbvalue=9;
Simply adding that line of code in did the job. Now out of all numbers generated from 0 to 9, there is only one of which is the value of loadG4. How did that one line do this? I always thought that after if (...) there has to be curly brackets for the actual statements e.g if (...) {System.out.println("...")} Why set rbvalue to 9?
I'd appreciate anyone who could clear this up for me, thank you.
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