How do the programmers of this game create a randomized game scene where the mountain that I am snowboarding down recreates itself every time. I imagine that they have incorporated GKPerlinNoiseSource to create a randomization effect where the regenerated mountain terrain to the right is affected by what is to the left, that way there are no sudden spikes, like a normal random curve. But I am unsure how you would go from a GKNoise or a GKNoiseMap to a one-dimensional regenerating terrain. This same thing would go for any game where the terrain regenerates itself in a 1-dimensional sequence.
Would you do something different than use a noise source, and what would you recommend? One thing I realize in this game is that many small areas are scenes that are played over in a random order.
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