I'm making a sudoku game and at first I'm doing small version 3x3. After some coding I couldn't find a way to:
How do I make S randomise till its the right number (S randomizes, Skaiciai.Neradau means it didn't find a repeating number, Skaiciai.Yra_Toks_Skaicius means he found the same number already used)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _3x3
{
public partial class Form1 : Form
{
TextBox[] Boxai;
public Form1()
{
InitializeComponent();
Boxai = new TextBox[] { textBox1, textBox2, textBox3};
}
public enum Skaiciai
{
Radau_Toki_Skaiciu,
Neradau
};
private void button1_Click(object sender, EventArgs e)
{
Random X = new Random();
for (int i = 0; i < 3; i++)
{
int S = X.Next(1, 4);
switch (i)
{
case 0:
int A, B;
if (textBox2.Text == "") { A = 0; } else { A = int.Parse(textBox2.Text); }
if (textBox3.Text == "") { B = 0; } else { B = int.Parse(textBox3.Text); }
Skaiciai R = PatikrinkArYraSkaicius(S, new int[] { A, B });
if (R == Skaiciai.Neradau)
{
textBox1.Text = S.ToString();
}
break;
case 1:
int C, D;
if (textBox1.Text == "") { C = 0; } else { C = int.Parse(textBox1.Text); }
if (textBox3.Text == "") { D = 0; } else { D = int.Parse(textBox3.Text); }
Skaiciai T = PatikrinkArYraSkaicius(S, new int[] { C, D });
if (T == Skaiciai.Neradau)
{
textBox2.Text = S.ToString();
}
break;
case 2:
int E, F;
if (textBox1.Text == "") { E = 0; } else { E = int.Parse(textBox1.Text); }
if (textBox2.Text == "") { F = 0; } else { F = int.Parse(textBox2.Text); }
Skaiciai Y = PatikrinkArYraSkaicius(S, new int[] { E, F });
if (Y == Skaiciai.Neradau)
{
textBox3.Text = S.ToString();
}
break;
}
}
}
Skaiciai PatikrinkArYraSkaicius(int _ieskomasSkaicius, int[] _skaiciai)
{
Skaiciai Rezultatas = Skaiciai.Neradau;
for (int i = 0; i < _skaiciai.Length; i++)
{
if (_skaiciai[i] == _ieskomasSkaicius)
{
Rezultatas = Skaiciai.Radau_Toki_Skaiciu;
}
}
return Rezultatas;
}
}
}
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