I have a C# code that randomly set label position on screen. Positions are fixed, but choosen randomly. However for some reason the location of label36 decrease by 1. ONLY label36. Example: the position of label36 choosed randomly is 50, the next RANDOMLY position choosed by computer itself is 49, the next is 48 and that goes on and on, when reach 0 it backs again to 63 (max. position). The timer2 interval is 1000. The "while" is for two labels don't have same position. Any idea? Thanks.
int ptbr = 0;
int enen = 0;
int enus = 0;
Point[] points = new Point[]
{
new Point {X = 10, Y = 60},
new Point {X = 10, Y = 82},
new Point {X = 10, Y = 104},
new Point {X = 10, Y = 126},
new Point {X = 10, Y = 148},
new Point {X = 10, Y = 170},
new Point {X = 10, Y = 192},
new Point {X = 10, Y = 214},
new Point {X = 110, Y = 60},
new Point {X = 110, Y = 82},
new Point {X = 110, Y = 104},
new Point {X = 110, Y = 126},
new Point {X = 110, Y = 148},
new Point {X = 110, Y = 170},
new Point {X = 110, Y = 192},
new Point {X = 110, Y = 214},
new Point {X = 210, Y = 60},
new Point {X = 210, Y = 82},
new Point {X = 210, Y = 104},
new Point {X = 210, Y = 126},
new Point {X = 210, Y = 148},
new Point {X = 210, Y = 170},
new Point {X = 210, Y = 192},
new Point {X = 210, Y = 214},
new Point {X = 310, Y = 60},
new Point {X = 310, Y = 82},
new Point {X = 310, Y = 104},
new Point {X = 310, Y = 126},
new Point {X = 310, Y = 148},
new Point {X = 310, Y = 170},
new Point {X = 310, Y = 192},
new Point {X = 310, Y = 214},
new Point {X = 410, Y = 60},
new Point {X = 410, Y = 82},
new Point {X = 410, Y = 104},
new Point {X = 410, Y = 126},
new Point {X = 410, Y = 148},
new Point {X = 410, Y = 170},
new Point {X = 410, Y = 192},
new Point {X = 410, Y = 214},
new Point {X = 510, Y = 60},
new Point {X = 510, Y = 82},
new Point {X = 510, Y = 104},
new Point {X = 510, Y = 126},
new Point {X = 510, Y = 148},
new Point {X = 510, Y = 170},
new Point {X = 510, Y = 192},
new Point {X = 510, Y = 214},
new Point {X = 610, Y = 60},
new Point {X = 610, Y = 82},
new Point {X = 610, Y = 104},
new Point {X = 610, Y = 126},
new Point {X = 610, Y = 148},
new Point {X = 610, Y = 170},
new Point {X = 610, Y = 192},
new Point {X = 610, Y = 214},
new Point {X = 710, Y = 60},
new Point {X = 710, Y = 82},
new Point {X = 710, Y = 104},
new Point {X = 710, Y = 126},
new Point {X = 710, Y = 148},
new Point {X = 710, Y = 170},
new Point {X = 710, Y = 192},
new Point {X = 710, Y = 214},
};
private void timer2_Tick(object sender, EventArgs e)
{
Random random = new Random();
ptbr = random.Next(1, 63);
while (ptbr == enen || ptbr == enus)
{
ptbr = random.Next(1, 63);
}
label37.Location = points[ptbr];
enen = random.Next(1, 63);
while (enen == ptbr || enen == enus)
{
enen = random.Next(1, 63);
}
label40.Location = points[enen];
enus = random.Next(1, 63);
while (enus == ptbr || enus == enen)
{
enus = random.Next(1, 63);
}
label36.Location = points[enus];
}
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