I've already had one questions regarding this game answered, but I keep getting stuck up on keeping track of my "wins" and "losses" and then reseting my random word after a win or a loss. Here is what I have so far:
<!DOCTYPE html>
<html>
<head>
<title>Hangman</title>
</head>
<body>
<h1>Hangman!</h1>
<p>
<font size="+3"><span id="answer"></span></font>
</p>
<p id="counter"></p>
<p id="wrongGuesses"></p>
<p>Wins: <span id="wins"></span></p>
<p>Losses: <span id="losses"></span></p>
<script type="text/javascript">
var guess; //user guess
var letters = []; //correctly guessed letters
var wrongLetters = []; //incorrectly guessed letters
var counter = 7; //counts correct letters
var losses = 0;
var wins = 0;
document.getElementById("counter").innerHTML = counter;
document.getElementById("losses").innerHTML = losses;
document.getElementById("wins").innerHTML = wins;
var wordList = ["cat", "dog", "wolf", "laser", "apple"]; //FILL LIST LATER!!
//randomly chooses a word from wordList
var word = wordList[Math.floor(Math.random() * wordList.length)];
//choosen word is replaced with
function start() {
for (i = 0; i < word.length; i++) {
letters[i] = "__";
}
document.getElementById("answer").innerHTML = letters.join(" ");
console.log(word);
}
//checks if letter is in the word or not
function checkLetter() {
document.onkeyup = function(event) {
guess = event.key.toLowerCase();
var found = false;
for (i = 0; i < word.length; i++) {
if (guess === word[i]) {
letters[i] = guess;
document.getElementById("answer").innerHTML = letters.join(" ");
found = true;
}
}
//wrong letters go into the wrongLetters array and are displayed
if (found) return;
if (wrongLetters.indexOf(guess) < 0) {
wrongLetters.push(guess);
document.getElementById("wrongGuesses").innerHTML = wrongLetters.join(" ");
counter--;
console.log(counter);
//+1 to the losses if 7 words are missed
if (counter === 0) {
document.getElementById("losses").innerHTML = losses + 1;
console.log(losses);
confirm("play again?"); {
counter = 7;
letters = [];
wrongLetters = [];
start();
}
}
}
}
}
//need the counter to subtract 1 with every wrong guess
//when counter hits zero losses = losses + 1
//make a wins var that adds 1 when word is guessed
//reset if either are
start();
checkLetter();
</script>
</body>
</html>
The counter is ALMOST working! It seems to be counting down from 7 and adding 1 to the losses when it reaches zero as it should; however, the count displayed is off (even though the count logged to the console seems right).
Another issue is that this "losses" count won't continue to add past 1 even if the counter resets and hits 0 again.
Also, when I try to grab a new random word after the player fails to answer the first, the game chooses the same word as it did before.
I feel like most of these issues have to deal with the scope of my variables, but none of the reworking I try seems to have any affect (if it doesn't make things worse). I know I'm asking a lot here, but if anyone could even point me in the right direction it would be greatly appreciated!
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