I have been looking around for a solution to this error within my code but I can't find any solutions.
Here is part of the GameScene.swift file:
func spawnEnemy() {
let randomXStart = random(min: gameArea.minX, max: gameArea.maxX)
let randomXEnd = random(min: gameArea.minX, max: gameArea.maxX)
let startPoint = CGPoint(x: randomXStart, y: self.size.height * 1.2)
let endPoint = CGPoint(x: randomXEnd, y: -self.size.height * 0.2)
let enemy = SKSpriteNode(imageNamed: "enemyShip")
enemy.setScale(1)
enemy.position = startPoint
enemy.zPosition = 2
self.addChild(enemy)
let moveEnemy = SKAction.moveTo(x: endPoint, duration: 1.5)
let deleteEnemy = SKAction.removeFromParent()
let enemySequence = SKAction.sequence([moveEnemy, deleteEnemy])
enemy.run(enemySequence)
let dx = endPoint.x - startPoint.x
let dy = endPoint.y - startPoint.y
let amountToRotate = atan2(dy, dx)
enemy.zRotation = amountToRotate
}
In these two lines of code I get the error "Argument passed to call that takes no arguments":
let randomXStart = random(min: gameArea.minX, max: gameArea.maxX)
let randomXEnd = random(min: gameArea.minX, max: gameArea.maxX)
Does anyone have a solution?
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