The problem I am facing is that the randomly generated number in the value should be random when I do a usercasting. However, it is constantly the same with all the values as soon as the loop starts
hp = 1000
Fireball = random.randint(5, 10)
Iceblast = random.randint(0, 20)
Healingtouch = random.randint(5, 10)
MiniBug = 100
bspell1 = random.randint(0, 5)
bspell2 = random.randint(10, 20)
bspell3 = 15
bheal1 = 10
bossturn = random.choice([bspell3, bspell2, bspell1, bheal1])
while MiniBug >= 0:
usercasting = input("Cast a Spell: ")
if usercasting == "Fireball":
print("Your spell did ", Fireball, "damage to the enemy!")
MiniBug -= Fireball
print("MiniBug has", MiniBug, "Hp left!")
if usercasting == "Iceblast":
MiniBug -= Iceblast
print("Your spell did ", Iceblast, "damage to the enemy!")
print("MiniBug has", MiniBug, "Hp left!")
if usercasting == "Healingtouch":
hp += Healingtouch
print("You healed yourself by", Healingtouch, "!")
print(hp)
if MiniBug != 0:
if bossturn == bspell1:
hp -= bspell1
print("The enemy attacked you for", bspell1, ",and your current hp is", hp)
if bossturn == bspell2:
hp -= bspell2
print("The enemy attacked you for", bspell2, "and your current hp is", hp)
if bossturn == bspell3:
hp -= bspell3
print("The enemy attacked you for", bspell3, ", and your current hp is", hp)
if bossturn == bheal1:
MiniBug += bheal1
print("The enemy healed himself by", bheal1, "and his hp is", MiniBug)
The result I am looking for is to have randomly generated numbers after each "usercasting" and when it is the bossturn.
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