I am trying to generate some random integer data for my app with the GPU using MPSMatrixRandom, and I have two questions.
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What is the difference between MPSMatrixRandomMTGP32 and MPSMatrixRandomPhilox?
I understand that these two shaders use different algorithms, but what are the differences between them? Does the performance or output of these two algorithms differ, and if so, how?
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What code can you use to implement these shaders?
I tried to implement them myself, but my app consistently crashes with vague error messages. I'd like to see an example implementation of this being done properly.
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