I need a random number each time self.damage or self.dodge is called. But once its called, it doesn't change.
class Character:
is_dead = 0
def __init__(self, race, health, damage, dodge):
self.race = race
self.health = health
self.damage = random.randint(damage[0], damage[1])
self.dodge = random.randint(0, round(100 / dodge))
def hit(self, attack):
if self.dodge == 0:
self.health = self.health
elif attack > 100:
self.health = 0
elif attack < 0:
self.health = 100
elif self.health - attack <= 0:
self.health = 0
else:
self.health = self.health - attack
return self.health
Here is where i call it.
ork = Character("Ork", 150, (50, 80), 1)
human = Character("Human", 100, (40, 60), 33)
ork.hit(human.damage)
It's called in a loop each time, the whole code is too long to show.
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