I'm quite new in programming and as an exercise, I wanted to try writing a very basic game.
I will not choke you in details. Let me explain where I'm having trouble. There are 2 players shooting each other. Each turn they spend random amount of bullets between (1,10) and damage the other, and whoever reaches 0 health loses the game.
Right now, I can call random bullet number to shoot the other player. But I want the damage to be related with the amount of bullet used. For example if player1 used 5 bullets that turn, player2 will be damaged 5*10, or if 2 then damaged 2*10 and etc.
And here is my code. I appreciate any kind of help. Thanks!
import random
bullet_spent = random.randrange(1,10)
damage = bullet_spent * 10
# Enemy object
class Enemy():
def __init__(self,name,hp,ammo):
self.name = name
self.hp = hp
self.ammo = ammo
# Defined actions
def attack(self):
bullet_spent = random.randrange(1,10)
print(self.name + " Shoots. " + str(bullet_spent) + " bullets spent.")
self.ammo -= bullet_spent
def be_damaged(self):
damage = bullet_spent * 10
self.hp -= damage
print(self.name + " lost " + str(damage) + " HP.")
print("Remaining HP: " + str(self.hp))
# Enemy list
player1 = Enemy("Player1",100,50)
player2 = Enemy("Player2",100,50)
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