I am making an game that is like asteroids and I want to place an asteroid around the player but not always in the same place and not to far or close.
this is my current code(planet is another asteroid with a rigid body sprite and collision shape):
func create_asteroid():
var planet_instance = asteroid.instance()
asteroid_instance.position = self.position
get_tree().get_root().call_deferred("add_child", asteroid_instance)
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