I have a function that calls srand and rand like this:
void foo() {
int seed = some_operation();
std::srand(seed);
int value = std::rand();
// Do something with random value
}
However, I don't want to change the global state of rand. Whats the easiest way to get a random number then?
Requirements:
- random number must be deterministic based on seed
- C++11 is fine
- foo should be thread safe
- the global state of rand should not be modified
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