mardi 30 juin 2015

Game programming implement chunks

i'm working on a simple game project with libgdx and i need some help to make a random infinite world. After googling for hours i knew that many games use the "chunk theory" to generate an infinite map and also implement tiles. There are many things i don't understand... for example:

What is a tile? and a chunk? How can i implement this "chunk theory" in a game? Is this the best way to generate an infinite random map?

can someone answer my questions to make some clarifications in my mind? Thanks in advance




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