I want a function to be called at random times while the user is playing. For example after 2 seconds passed a function is called and then after another 6 seconds it is called again. How do I do that?
This is not working
func time() {
randomNumber = CGFloat((drand48())
timer = NSTimer.scheduledTimerWithTimeInterval(randomNumber, traget: self, selector: "startTimer", userInfo: nil, repeats: true)
Xcode is not liking it and I donot know why
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