vendredi 6 octobre 2017

How to have two states of randomness in unity3d, c#?

I am trying to achieve something like two states of random number generates

Example , one instance with seed and other with default randomness:

Random.InitState(255);

I need this because i have a part of my_game as multiplayer with game_a and my_game has some additional features which also uses randomness.

How can I achieve this?




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