I have 4 colors. I want to make it so that the player can't be the same color 2 times in a row. When a player collides with an object, the RandomColor() is called. So this function is called many times during the game and sometimes the player does not change his color.
using UnityEngine;
public class ColorManager : MonoBehaviour {
public SpriteRenderer player;
public string playerColor;
public Color[] colors = new Color[4];
private void Awake()
{
RandomColor();
}
public void RandomColor()
{
int index = Random.Range(0, 4);
switch (index)
{
case 0:
player.color = colors[0]; //colors[0] is orange
playerColor = "orange";
break;
case 1:
player.color = colors[1]; //colors[1] is pink
playerColor = "pink";
break;
case 2:
player.color = colors[2]; //colors[2] is blue
playerColor = "blue";
break;
case 3:
player.color = colors[3]; //colors[3] is purple
playerColor = "purple";
break;
}
}
}
Tried using while loop, do while loop, but I'm obviously doing it wrong, since I receive the same color twice in a row sometimes. It would be great if anyone figures it out and explains how/why it works, because I spent a big chunk of time on the issue and I am very curious.
Aucun commentaire:
Enregistrer un commentaire