I'm making an endless runner game, and I have 4 types of terrain I want to auto-generate. the auto-generation works, but I want to select a random terrain but I can't figure out how. I have tried this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager: MonoBehaviour
{
[SerializeField]
private GameObject[] _platformPrefabs;
[SerializeField]
private int _zedOffset;
// Start is called before the first frame update
void Start()
{
randomTerrain();
}
public void RecyclePlatform(GameObject Platform)
{
Platform.transform.position = new Vector3(0, 0, _zedOffset);
_zedOffset += 12;
}
public void randomTerrain()
{
for (int i = 0; i < _platformPrefabs.Length; i++)
{
Instantiate(_platformPrefabs[Random.Range(0, 3)], new Vector3(0, 0, i * 12), Quaternion.Euler(0, 90, 0));
_zedOffset += 12;
}
}
}
but it only selects the first game object every time except the first initiation. how can I make it select randomly?
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