I am trying to create a command-line game in C++
. I am new to it and just started learning. My game consists of a player class and a dragon class. The classes are declared in separate header files. What I would like to know is, if there is a way to call a random function of a class after declaration.
Like
// ignore the includes
class foo{
public:
string name = "foo";
foo(string name){
this->name = name;
}
void func1(){
//some code
}
void func2(){
//some code
}
void func3(){
//some code
}
}
/////
//main.cpp
#include <iostream>
#include "foo.h"
int main(){
foo bar("hello");
//call a random function like func1, func2, func3;
return 0;
}
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