I am trying to fully cover a 2D space with random values based on a seed and starting at an origin, from which i want to be able to go into all directions without much computation.
The basic idea is that i need a function float rnd_2d(int x, int y, uint64_t seed);
that generates a random number based on the inputs in O(1).
My goal is to create noise procedurally in all directions.
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