vendredi 27 février 2015

Dynamic Weighting Randomization

I'm trying to make a path by drawing from a pre-defined set of tiles, each of which are of a certain "type". However, I want to weight the randomization so that each "type" starts off with an equal chance, but certain conditions will cause the weighting of a particular "type" (such as having been chosen very often) to either increase or decrease.


I'm not very familiar with randomization algorithms. Are there any pre-existing algorithms that are a good match for my setup?





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