I am making a small tool to learn Korean characters. However i am stuck at the buttons that wont randomly arrange after being created and my counter keeps going crazy after 20 - 30 clicks.
The rest seems fine so far i think.
How i want to make it:
- Start button starts the game
- A timer starts running backwards(not added yet)
-
Random Korean characters are generated and put into the display div and the three buttons. (Seems to work)
-
The user has to choose, which button represents the romanized letters of the Korean character.
-
If its the right button, the user gets a point and if not, then the user loses a point.
-
After the timer runs out, the tool stops and the points are displayed along with the wrong choices.(not added yet)
I tried to make a working fiddle but its doing nothing for some reason. http://ift.tt/1ciJ2aY
I have tried to put the variables outside of the function as globals, but it didn't work, so i put them into the function as well.
I have no clue clue how to fix the points going backwards all of a sudden. And the random order of the buttons doesn't seem to work as well.
Here is my code:
var chars = [
['ㄱ', 'G'],
['ㄲ', 'GG'],
['ㄴ', 'N'],
['ㄷ', 'D'],
['ㄸ', 'DD'],
['ㄹ', 'L'],
['ㅁ', 'M'],
['ㅂ', 'B'],
['ㅃ', 'BB'],
['ㅅ', 'S'],
['ㅆ', 'SS'],
['ㅇ', 'NG'],
['ㅈ', 'J'],
['ㅉ', 'JJ'],
['ㅊ', 'CH'],
['ㅋ', 'K'],
['ㅌ', 'T'],
['ㅍ', 'P'],
['ㅎ', 'H'],
['ㅏ', 'A'],
['ㅐ', 'AE'],
['ㅑ', 'YA'],
['ㅒ', 'YAE'],
['ㅓ', 'EO'],
['ㅔ', 'E'],
['ㅕ', 'YEO'],
['ㅖ', 'YE'],
['ㅗ', 'O'],
['ㅛ', 'YO'],
['ㅜ', 'U'],
['ㅠ', 'YU'],
['ㅡ', 'EU'],
['ㅣ', 'I']
];
var points = 0;
var contents = new Array();
var randomNumber0 = Math.floor((Math.random() * 33) - 1);
var randomNumber1 = Math.floor((Math.random() * 33) - 1);
var randomNumber2 = Math.floor((Math.random() * 33) - 1);
var randomChar = chars[randomNumber0][0];
var randomChar0 = chars[randomNumber0][1];
var randomChar1 = chars[randomNumber1][1];
var randomChar2 = chars[randomNumber2][1];
var f = "'";
document.getElementById("letterToGuess").innerHTML = randomChar;
var i = 0;
var random;
var spacing = " ";
while (i < contents.length) {
random = Math.floor(Math.random() * contents.length);
i++;
}
contents[0] = '<button id=' + randomChar0 + ' onclick="check(' + f + randomChar0 + f + ');">' + randomChar0 + '</Button>';
contents[1] = '<button id=' + randomChar1 + ' onclick="check(' + f + randomChar1 + f + ');">' + randomChar1 + '</Button>';
contents[2] = '<button id=' + randomChar2 + ' onclick="check(' + f + randomChar2 + f + ');">' + randomChar2 + '</Button>';
document.getElementById("response").innerHTML = contents;
document.getElementById('btn').addEventListener(onclick).function.check();
function check(char) {
if (char === randomChar0) {
points++;
document.getElementById("points").innerHTML = points;
randomNumber0 = Math.floor((Math.random() * 33) - 1);
randomNumber1 = Math.floor((Math.random() * 33) - 1);
randomNumber2 = Math.floor((Math.random() * 33) - 1);
randomChar = chars[randomNumber0][0];
randomChar0 = chars[randomNumber0][1];
randomChar1 = chars[randomNumber1][1];
randomChar2 = chars[randomNumber2][1];
f = "'";
contents[0] = '<button id=' + randomChar0 + ' onclick="check(' + f + randomChar0 + f + ');">' + randomChar0 + '</Button>';
contents[1] = '<button id=' + randomChar1 + ' onclick="check(' + f + randomChar1 + f + ');">' + randomChar1 + '</Button>';
contents[2] = '<button id=' + randomChar2 + ' onclick="check(' + f + randomChar2 + f + ');">' + randomChar2 + '</Button>';
document.getElementById("response").innerHTML = contents;
document.getElementById("letterToGuess").innerHTML = randomChar;
} else {
points--;
document.getElementById("points").innerHTML = points;
}
}
Aucun commentaire:
Enregistrer un commentaire