I need to generate two random numbers, a and b, in the range of 1-5, about 5000 times. Then I sum all the a's and all the b's and compare them, returning the difference of the sums.
When I try to do this using the default random.randint
or random.randrange
I get an unacceptable level of time delay (~15 seconds). Is there a faster way to do this?
Here is the relevant code:
total_damage = 0
attack_score = 0
defence_score = 0
enemy_list = []
for team in teams:
for unit in team:
if unit.team != self.team:
enemy_list.append(unit)
for enemy in enemy_list:
if (enemy.x, enemy.y) == (enemy_x, enemy_y):
for i in range(int(self.power*self.unit_size)):
attack_score += random.randint(0, self.power)
for i in range(int(enemy.defence*enemy.unit_size)):
defence_score += random.randint(0, enemy.defence)
if attack_score > defence_score:
total_damage = attack_score - defence_score
else:
total_damage = 0
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