I have a multidimensional array, which I'm using as a very simple coordinate system. To generate random coordinates, I came up with this very simple function:
var coords = [
[1,0,0,1,0,0,0,0,1,0,0,0,1,1,0,1,1,1,1,1,1,1,0,1],
[0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1],
[1,0,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1],
[1,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,1,0,0,1,1,0,1,1],
[1,1,1,0,1,1,0,0,1,1,0,1,1,1,1,0,0,0,0,1,1,0,1,1],
[0,0,0,0,1,1,0,0,1,1,0,1,1,1,1,0,0,1,0,1,1,0,1,1],
[1,0,1,0,1,1,1,1,0,0,0,1,1,1,0,0,0,1,0,1,1,0,1,1]
];
function getRandomInt( min, max ) {
return Math.floor( Math.random() * (max - min + 1) ) + min;
}
function randomCoords() {
var x, y;
do {
x = getRandomInt( 0, coords[ 0 ].length - 1 );
y = getRandomInt( 0, coords.length - 1 );
}
while ( coords[ y ][ x ] !== 1 );
return [ x, y ];
}
As you might see, I only want to get random coordinates that are 1
in my array. Although this is working, I was wondering if there's a better / more effective way to do it? Sometimes (especially if there are lots of 0
s in my coordinate system) it takes a bit to return a value. In that time (as far as I know) javascript can't do anything else... so everything will just pause...
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