I created a bouncing ball game inside python using tkinter and I wanted to add a restart button for when the game ends but I cant get it to work. I created the function in the class game but it cmes up with a type error saying Game() takes no argumens. Can anybody help me please?
TypeError: Game() takes no arguments
Here is my code:
from tkinter import *
import random
import time
class Ball:
def __init__(self, canvas, paddle, score, color):
self.canvas = canvas
self.paddle = paddle
self.score = score
self.id = canvas.create_oval(10,10,25,25, fill=color)
self.canvas.move(self.id, 245, 100)
starts = [-3, -2, -2, 2, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
self.score.hit()
return True
return False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_width:
self.y = -3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
if self.hit_paddle(pos) == True:
self.y = -3
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10,
fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all("<KeyPress-Left>",
self.turn_left)
self.canvas.bind_all("<KeyPress-Right>", self.turn_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
def turn_left(self, evt):
self.x = -2
def turn_right(self, evt):
self.x = 2
class Score:
def __init__(self, canvas, color):
self.score = 0
self.canvas = canvas
self.id = canvas.create_text(450, 10, text=self.score, fill=color)
def hit(self):
self.score += 1
self.canvas.itemconfig(self.id, text=self.score)
class Game:
def add_restart(self):
self.restart_button = Button(tk, text="Click to restart game",
command=self.restart)
self.restart_button.pack()
self.canvas.coords(self.paddle.id, 200, 300, 300, 310)
self.canvas.coords(self.ball.id, 245,100,260,115)
tk = Tk()
tk.title("Game")
tk.resizable(0, 0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=500, height=400,bd=0, highlightthickness=0)
canvas.pack()
tk.update()
score = Score(canvas, 'green')
paddle = Paddle(canvas, 'blue')
ball= Ball(canvas, paddle, score, 'red')
game_over_text = canvas.create_text(250, 200, text='GAME OVER', state='hidden')
game = Game(canvas, paddle, ball, score, game_over_text)
def update_game():
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
if ball.hit_bottom == True:
canvas.itemconfig(game_over_text, state='normal')
time.sleep(2)
if game.restart_button is None:
game.add_restart()
tk.update_idletasks()
tk.after(10, update_game)
tk.after(10, update_game)
tk.mainloop()
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