How can I generate random points (tokens, stones...) on a 2D based game?
Tokens are a 2D array of points : Token[][] gameBoard;
Players are simply paint object. It contains colors of the token that will : Paint bluePaint, redPaint;
On initialization, I can manually place tokens arbitrarly on the board like below (from the onCreate method of the MainActivity):
bluePlayer = new Token(1,bluePaint, bgrBluePaint);
redPlayer = new Token(2, redPaint, bgrRedPaint);
gameBoard = new Token[100][100];
gameBoard[47][47]= redPlayer;
gameBoard[46][47]= bluePlayer;
gameBoard[44][48] = redPlayer;
gameBoard[44][49]= redPlayer;
gameBoard[45][47]= redPlayer;
gameBoard[45][48]= bluePlayer;
gameBoard[45][49]= bluePlayer;
gameBoard[45][50]= redPlayer;
gameBoard[46][50]= bluePlayer;
gameBoard[46][49]= redPlayer;
gameBoard[46][48]= redPlayer;
gameBoard[47][50]= bluePlayer;
gameBoard[47][48]= bluePlayer;
gameBoard[47][49]= redPlayer;
gameBoard[48][50]= redPlayer;
gameBoard[48][49]= redPlayer;
gameBoard[48][48]= redPlayer;
gameBoard[49][50]= bluePlayer;
gameBoard[48][51]= redPlayer;
So my question is, how to randomly place redPlayer and bluePlayer within a given range of coordinates? I mean I would like them to be placed at the center of the board
class Token {
private int _player;
private Paint _paint, _bgrPaint;
Token(int player, Paint paint, Paint bgrPaint) {
_player = player;
_paint = paint;
_bgrPaint = bgrPaint;
}
Paint getPaint() {
return _paint;
}
Paint get_bgrPaint() {
return _bgrPaint;
}
int setPlayer(int _player, int _paint) {
this._player = _paint;
return _player;
}
int getPlayer() {
return _player;
}
}
Above is the Token class
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