I have 2 arrays with 4 x-coordinates in each. In total I want to select 3 random values from both arrays. So array1+array2 =3 elements. In the end i just done it a bad way to make it do what i wanted. Just wondering if anyone can see a more efficient way to produce nicer code. This is how i ended up getting it to work. I cant show what i have tried as it has been so modified i ended up just deleting it and doing this.
enemyCars = [100, 200, 300, 400]; //not actual values
newCarArray = []; //global
newWallArray = []; //global
function randomNumber(a, b){
return Math.round(random(a,b));
}
function chooseCars(){
let carAmount = randomNumber(0,3);
let wallAmount = 3 - carAmount;
print('carAmount ' + carAmount);
if(carAmount == 0){
newCarArray = [];
}
if(carAmount == 1){
let a = randomNumber(0,3);
newCarArray.push(enemyCars[a]);
}
if(carAmount == 2){
let a = randomNumber(0,3);
newCarArray.push(enemyCars[a]);
let b = randomNumber(0,3);
newCarArray.push(enemyCars[b]);
}
if(carAmount == 3){
let a = randomNumber(0,3);
newCarArray.push(enemyCars[a]);
let b = randomNumber(0,3);
newCarArray.push(enemyCars[b]);
let c = randomNumber(0,3);
newCarArray.push(enemyCars[c]);
}
if(wallAmount == 0){
newWallArray = [];
}
if(wallAmount == 1){
let a = randomNumber(0,3);
newWallArray.push(enemyWalls[a]);
}
if(wallAmount == 2){
let a = randomNumber(0,3);
newWallArray.push(enemyWalls[a]);
let b = randomNumber(0,3);
newWallArray.push(enemyWalls[b]);
}
if(wallAmount == 3){
let a = randomNumber(0,3);
newWallArray.push(enemyWalls[a]);
let b = randomNumber(0,3);
newWallArray.push(enemyWalls[b]);
let c = randomNumber(0,3);
newWallArray.push(enemyWalls[c]);
}
}
thanks for the help
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