private void InitialSetup()
{
AddPiece(whiteRook, white, 0, 0);
AddPiece(whiteKnight, white,1,2);
AddPiece(whiteBishop, white,2,0);
AddPiece(whiteQueen, white, 3,4);
AddPiece(whiteKing, white, 4, 6);
AddPiece(whiteBishop, white,5,0);
AddPiece(whiteKnight, white,6,3);
AddPiece(whiteRook, white, 7, 6);
}
public void AddPiece(GameObject prefab, Player player, int col, int row)
{
GameObject pieceObject = board.AddPiece(prefab, col, row);
player.pieces.Add(pieceObject);
pieces[col, row] = pieceObject;
}
8 columns 6 rows I have 48 game objects, I want them to be arranged in random rows and columns every time the game starts, but how can I do this with the addPiece method?
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