I'm not really sure if the problem is in the randrange()
function. I'm trying to create a basic snake game in pygame and if the snake eats the food it will respawn in a different place, but in the first try the snake eats the food and everything is fine but when the food respawns in a different place the snake can't eat it for some reason.
import pygame, sys
from pygame.locals import *
from random import randrange
pygame.init()
DISPLAYSURF = pygame.display.set_mode((400, 400))
pygame.display.set_caption('Hello World!')
green = (0,255,0)
randomnum = [20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 10]
times = 5
list = (10, 9, 8, 7, 6, 5, 4, 3, 2, 1)
green = (0,255,0)
FPS = 10
FpsClock = pygame.time.Clock()
playerY = 0
playerX = 0
plus = 20
rectcordinatesx = 200
rectcordinatesy = 200
isgoingdown = False
isgoingright = False
isgoingleft = False
isgoingUp = False
color = (255, 0, 0)
while True:
BG = pygame.draw.rect(DISPLAYSURF,(255, 255,255),(0,0,400,400))
rect = pygame.draw.rect(DISPLAYSURF,(color),(rectcordinatesx, rectcordinatesy,20, 20))
player = pygame.draw.rect(DISPLAYSURF,(green),(playerX, playerY,20, 20))
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#ALL COLLISION CONDITIONS
if playerX == rectcordinatesx and playerY == rectcordinatesy :
rectcordinatesx = randrange(0, 40) * 10
rectcordinatesy = randrange(0, 40) * 10
#LOOKING FOR KEYS
if keys[pygame.K_s]:
isgoingdown = True
isgoingright = False
isgoingleft = False
isgoingUp = False
if keys[pygame.K_d]:
isgoingdown = False
isgoingright = True
isgoingleft = False
isgoingUp = False
if keys[pygame.K_z]:
isgoingdown = False
isgoingright = False
isgoingleft = False
isgoingUp = True
if keys[pygame.K_q]:
isgoingdown = False
isgoingright = False
isgoingleft = True
isgoingUp = False
# MOVING CONDITIONS
if isgoingdown == True:
playerY += plus
if isgoingleft == True:
playerX -= plus
if isgoingUp == True:
playerY -= plus
if isgoingright == True:
playerX += plus
if playerY + 20 >= 400:
isgoingdown = False
if playerY <= 0 :
isgoingUp = False
if playerX + 20 >= 400:
isgoingright = False
if playerX <= 0:
isgoingleft = False
print ('x ' + str(playerX) + 'y' + str(playerY) + 'food x' + str(rectcordinatesx) +'food y ' + str(rectcordinatesy))
pygame.display.update(player)
pygame.display.update()
FpsClock.tick(FPS)
I don't know if the problem is in the randomizer.
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