I want to make 2 different Random
objects in 2 consecutive lines of code. The parameterless constructer of the Random
class is like this:
public Random()
: this(Environment.TickCount) {
}
It uses Environment.TickCount
as the seed. TickCount
represents the amount of time that has passed since the OS is switched on, right?
I tried the following:
Random r1 = new Random ();
Random r2 = new Random ();
And I found out that the 2 Random
objects had the same seed because their Next
methods return the same number each time. I was surprised by how fast a line of code can be executed. Then I tried:
long tick1 = Environment.TickCount;
for (int i = 0 ; i < 100000 ; i++) {
}
long tick2 = Environment.TickCount;
Console.WriteLine (tick2 - tick1);
And I get 0. So I iterated 100000 times and still, not even 1 millisecond has passed?
I just want to ask how can I create 2 different Random
objects or is there another way to generate random numbers?
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