For some reason I can't seem to get this correct. What I wish to do is have any of the three images appear every 3 seconds but for some reason it gives me one random image and then another suddenly appears and disappears. So overall, I want it to generate an image every 3 seconds but can't get it to work for some reason. Below is the code for my VGameView:
public class VGameView extends View {
private Bitmap parrot;
private Bitmap moneyChest;
private Bitmap bomb;
Random randy;
int savedTime = 0;
long lastTime;
int rndImg;
private String score = "Score: ";
private int scoreCounter = 0;
private Paint scorePaint = new Paint();
public VGameView(Context context) {
super(context);
parrot = BitmapFactory.decodeResource(getResources(), R.drawable.parrot);
moneyChest = BitmapFactory.decodeResource(getResources(), R.drawable.moneychest);
bomb = BitmapFactory.decodeResource(getResources(), R.drawable.bomb);
scorePaint.setColor(Color.BLACK);
scorePaint.setTextSize(50);
}
public boolean onTouchEvent(MotionEvent event) {
int eventAction = event.getAction();
int x = (int) event.getX();
int y = (int) event.getY();
switch (eventAction) {
case MotionEvent.ACTION_DOWN:
break;
}
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
String.valueOf(scoreCounter);
canvas.drawText(score + scoreCounter, 10, 100, scorePaint);
long now = System.currentTimeMillis();
savedTime += now - lastTime;
lastTime = now;
if (savedTime > 3000) {
savedTime = 0;
Random randy = new Random();
rndImg = (int) (3 * Math.random()) + 1;
if (rndImg == 1) {
canvas.drawBitmap(parrot, 200, 500, null);
}
if (rndImg == 2) {
canvas.drawBitmap(moneyChest, 600, 200, null);
}
if (rndImg == 3) {
canvas.drawBitmap(bomb, 30, 30, null);
}
}
}
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