Having problems with getting sprites to appear when a random number generator hits a certain number. Essentially, I am trying to get it so every 3 seconds it will then display another image either the same or different. I have my class where everything happens for the images called ItemSprites and then a VGameView where it is all called.
This is my ItemSprites class:
public class ItemSprites {
private VGameView vGameView;
private Bitmap parrot, moneyChest, bomb;
private Random randy = new Random();
ArrayList<Integer> pirateItems = new ArrayList<Integer>();
private Random randyPosition = new Random();
private int x = 0;
private int y = 0;
private int xSpeed;
private int ySpeed;
private int height;
private int width;
public ItemSprites(VGameView vGameView) {
this.vGameView = vGameView;
parrot = BitmapFactory.decodeResource(null, R.drawable.parrot);
moneyChest = BitmapFactory.decodeResource(null, R.drawable.moneychest);
bomb = BitmapFactory.decodeResource(null, R.drawable.bomb);
}
public void onDraw(Canvas canvas) {
update();
for (int i = 1; i < 100; i++) {
int randyNumber = randy.nextInt(3)+1;
if (randyNumber == 1) {
canvas.drawBitmap(parrot, 200, 500, null);
}
if (randyNumber == 2) {
canvas.drawBitmap(moneyChest, 200, 500, null);
}
if (randyNumber == 3) {
canvas.drawBitmap(bomb, 200, 500, null);
}
}
}
This my VGameView class:
public class VGameView extends View {
private ItemSprites itemSprites;
public VGameView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
itemSprites.onDraw(canvas);
}
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