WARNING: This question is only for Touch Lua users who have purchased and have knowledge of the Draw Library.
PLEASE REFER TO THE BOTTOM PORTION OF THIS QUESTION TO SEE THE FULL PROGRAM. THE SNIPPETS I USE IN THE BEGINNING ARE PART OF THAT PROGRAM (NUMPAD.LUA)
Okay, so now for the questions:
•What's the use of "." between "b" and "x"? Or "b" and "draw"? Etc...
•How does the table set up the button? Please be super specific?
•Why is there a "+", "*", and "(j-1)" in lines 7 and 8?
•What's height and width doing in there? I thought there were only x and y.
function createButtons()
buttons = { }
local c = 1
for i = 1, 4 do
for j = 1, 3 do
local b = { }
b.x = 80 + 60 * (j-1)
b.y = 160 + 60 * (i-1)
b.width = 40
b.height = 40
b.color = draw.blue
b.draw = drawButton
b.action = digitAction
buttons[c] = b
c = c + 1
end
end
buttons[1].title = '7'
buttons[2].title = '8'
buttons[3].title = '9'
buttons[4].title = '4'
buttons[5].title = '5'
buttons[6].title = '6'
buttons[7].title = '1'
buttons[8].title = '2'
buttons[9].title = '3'
buttons[10].title = '0'
buttons[11].title = '.'
buttons[11].action = dotAction
buttons[12].title = 'C'
buttons[12].color = draw.orange
buttons[12].action = clearAction
end
Lastly, referencing the program as a whole... •How does the button know when you tap on it? Specifically what are the lines of code and how does it work? (I have a very faint understanding of track touches btw)
function digitAction(button)
if string.len(display.title) < 16 then
sys.alert('tock')
if display.started then
display.title = display.title .. button.title
else
if button.title ~= '0' then
display.title = button.title
display.started = true
end
end
else
sys.alert('tink')
end
end
function dotAction(button)
if string.find(display.title, '.', 1, true) then
sys.alert('tink')
else
display.title = display.title .. '.'
display.started = true
sys.alert('tock')
end
end
function clearAction(button)
sys.alert('tock')
display.title = '0'
display.started= false
end
function createDisplay()
display = { }
display.x = 60
display.y = 100
display.width = 200
display.height = 40
display.title = '0'
display.color = draw.red
display.started = false
end
function createButtons()
buttons = { }
local c = 1
for i = 1, 4 do
for j = 1, 3 do
local b = { }
b.x = 80 + 60 * (j-1)
b.y = 160 + 60 * (i-1)
b.width = 40
b.height = 40
b.color = draw.blue
b.draw = drawButton
b.action = digitAction
buttons[c] = b
c = c + 1
end
end
buttons[1].title = '7'
buttons[2].title = '8'
buttons[3].title = '9'
buttons[4].title = '4'
buttons[5].title = '5'
buttons[6].title = '6'
buttons[7].title = '1'
buttons[8].title = '2'
buttons[9].title = '3'
buttons[10].title = '0'
buttons[11].title = '.'
buttons[11].action = dotAction
buttons[12].title = 'C'
buttons[12].color = draw.orange
buttons[12].action = clearAction
end
function drawDisplay()
draw.setfont('Helvetica', 20)
draw.setlinestyle(2, 'butt')
local x1, y1 = display.x, display.y
local x2, y2 = x1 + display.width, y1 + display.height
draw.roundedrect(x1, y1, x2, y2, 10, display.color)
local w, h = draw.stringsize(display.title)
local x = x2 - 10 - w
local y = y1 + (display.height - h)/2
draw.string(display.title, x, y, draw.black)
end
function drawButton(b)
draw.setfont('Helvetica', 18)
draw.setlinestyle(2, 'butt')
local x1, y1 = b.x, b.y
local x2, y2 = x1+b.width, y1+b.height
draw.roundedrect(x1, y1, x2, y2, 10, b.color)
local w, h = draw.stringsize(b.title)
local x = b.x + (b.width - w)/2
local y = b.y + (b.height - h)/2
draw.string(b.title, x, y, draw.black)
end
function drawButtons()
for i = 1, #buttons do
buttons[i].draw(buttons[i])
end
end
function lookupButton(x, y)
for i = 1, #buttons do
local b = buttons[i]
if x > b.x and x < b.x+b.width and y > b.y and y < b.y+b.height then
return b
end
end
return nil
end
function drawScreen()
draw.beginframe()
draw.clear()
drawDisplay()
drawButtons()
draw.endframe()
end
function touchBegan(x, y)
local b = lookupButton(x, y)
if b then
b.action(b)
end
end
function touchMoved(x, y)
end
function touchEnded(x, y)
end
function init()
draw.setscreen(1)
draw.settitle('Num Pad')
draw.clear()
draw.tracktouches (touchBegan, touchMoved, touchEnded)
createButtons()
createDisplay()
end
function mainloop()
while true do
draw.doevents()
drawScreen()
draw.sleep(30)
end
end
function main()
init()
mainloop()
end
-- start program
main()
Thank you so much for any help you can offer! I know this is a lot of questions, but this knowledge can really help propel me forward!
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