So I'm practicing basic Java by creating a Pokemon battle simulator (using JOption Panes).
I'm using the following method to take the Pokemon's attack value as the max, and set a min of 0 for simplicity.
public static int randomDamage(int min, int max) {
int range = (max - min) + 1;
int randomDamage = (int)(Math.random() * range) + min;
return randomDamage;
Here's where I've been calling the method.
public static void battle(Pokemon pokemon1, Pokemon pokemon2) {
showMessageDialog(null, pokemon2.name + "'s stats are: \n Health: "
+ pokemon2.health + "\n Attack: " + pokemon2.attack + "\n Speed: " + pokemon2.speed);
showMessageDialog(null, pokemon1.name + " begins the fight against " + pokemon2.name);
do {
if (pokemon1.health > 0 && pokemon2.health > 0) {
showMessageDialog(null, pokemon1.name + " attacks " + pokemon2.name);
pokemon2.health = pokemon2.health - randomDamage(0,pokemon1.attack);
showMessageDialog(null, pokemon1.name + " does " + pokemon1.randomDamage + " damage to " +
pokemon2.name + " and " + pokemon2.name + " has " + pokemon2.health + " left.");
}
if (pokemon1.health > 0 && pokemon2.health > 0) {
showMessageDialog(null, pokemon2.name + " attacks " + pokemon1.name);
pokemon1.health = pokemon1.health - pokemon2.attack;
showMessageDialog(null, pokemon2.name + " does " + pokemon2.attack + " damage to " +
pokemon1.name + " and " + pokemon1.name + " has " + pokemon1.health + " left.");
}
} while (pokemon1.health > 0 && pokemon2.health > 0);
if (pokemon1.health < 1) showMessageDialog(null, pokemon1.name + " has been reduced to 0 health. "
+ pokemon1.name + " has lost the fight.");
else showMessageDialog(null, pokemon2.name + " has been reduced to 0 health. "
+ pokemon2.name + " has lost the fight.");
}
The damage appears to be randomized as I expected, but it will always say "Charmander does 0 damage to Rattata and Rattata has x health left".
Is it possible to subtract the randomDamage value from the health and then display that value in my JOption window?
Thank you!
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