I have the following method which generates random bits:
private byte generateRandomBit()
{
long randNum = (long) Math.Pow(Seed, 2) % M;
Seed = randNum;
if((Seed % 2) == 0)
{
return 0;
}
else
{
return 1;
}
}
Now, I have another method that generates the next random number using the above method. I searched and found some answers, though they were not applicable to mine. Can anyone help me go around this please?
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