I have a function that generates a random integer number between 1 and 6 and calls a function based on the number.
I have 6 other functions from another class which have names ending in numbers from 1 to 6.
I want to call the function corresponding to the random number I generate each time, because I want to reduce the repeating lines of if
statements.
Is it possible to replace the ending number of a function with the random number?
Not sure if this will work though, I have imagined something like this:
sense.set_pixels(self.dice_(self.number)())
This is my current code:
def roll(self):
sense = SenseHat()
self.number = random.randint(1,6)
if self.number == 1:
sense.set_pixels(self.dice_1())
elif self.number == 2:
sense.set_pixels(self.dice_2())
elif self.number == 3:
sense.set_pixels(self.dice_3())
elif self.number == 4:
sense.set_pixels(self.dice_4())
elif self.number == 5:
sense.set_pixels(self.dice_5())
elif self.number == 6:
sense.set_pixels(self.dice_6())
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