I have written code for four different cars, They all have the same code in C#. Their objective is to choose a lane (randomly) and then drive down that lane at a certain speed, however, whenever I execute the code, all the cars pile up on one another in one lane.
I've tried to look for explanations on the internet, but all of them are really outdated.
I am using Unity 2019.4, here is my code. Any help will be greatly appreciated.
if (ypos < -7)
{ // n
Random rnd = new Random();
int ran = rnd.Next(1, 5);
if (ran == 1)
{
if (isTouching)
{
transform.localPosition = new Vector3(-2.4f, -9.0f, transform.localPosition.z);
}
transform.localPosition = new Vector3(-2.4f, 9.0f, transform.localPosition.z);
}
else if (ran == 2)
{
if (isTouching)
{
transform.localPosition = new Vector3(-2.4f, -9.0f, transform.localPosition.z);
}
transform.localPosition = new Vector3(0.0f, 9.0f, transform.localPosition.z);
}
else if (ran == 3)
{
if (isTouching)
{
transform.localPosition = new Vector3(-2.4f, -9.0f, transform.localPosition.z);
}
transform.localPosition = new Vector3(2.5f, 9.0f, transform.localPosition.z);
}
else if (ran == 4)
{
if (isTouching)
{
transform.localPosition = new Vector3(-2.4f, -9.0f, transform.localPosition.z);
}
transform.localPosition = new Vector3(5.0f, 9.0f, transform.localPosition.z);
}
}
else
{
transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y - speed, transform.localPosition.z);
}
}
}
Aucun commentaire:
Enregistrer un commentaire