Card* createCard()
{
/*This function dynamically allocates a new Card struct object and returns a
pointer to that struct object which will later be used to insert into a
linked list. There are three types of cards ATTACK, DEFEND, and RUN.
ATTACK and DEFEND cards also have a value.
You will assign a card type based on these random chances:
40% - ATTACK: the value is a random number between 1 and 5 inclusive.
50% - DEFEND: the value is a random number between 3 and 8 inclusive.
10% - RUN: the value is a random number between 1 and 8 inclusive.
The value of a RUN card is only used for sorting purposes.*/
Card* createdCard;
int n;
int v;
createdCard = (Card*) malloc(sizeof(Card));
n = (rand()%10)+1;
if(n == 1)
{
createdCard->cardType = RUN;
v = (rand() % 8)+1;
createdCard->value = v;
}
else if(n>1 && n<7)
{
createdCard->cardType = DEFEND;
v = (rand() % 6)+3;
createdCard->value = v;
}
else if(n>6 && n<10)
{
createdCard->cardType = ATTACK;
v = ( rand() %5)+1;
createdCard->value = v;
}
createdCard->next = NULL;
return createdCard;
}
Output with A0 and should be 1 through 5
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