For my first actual game, I want to code a gacha system based off of RNG. For example:
- 5 rolls have 1 silver character
- 50 rolls guarantee a gold character
- There will be a pity system
I wanted to get the basics in, i feel like going into detail will make it less understandable. How can I code a whole gacha system with RNG that won't drain players. I use Unity and Visual Studio.
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