I have old code that uses predates c++11 and it uses rand()
for generating random ints.
However, there is shortcoming in rand()
: you can't save and then restore the state of the random device; since there is not an object I can save, nor can I extract the state.
Therefore, I want to refactor to use c++11's solution <random>
.
However, I do not want a behaviour change - I hope to get exactly the sequence rand()
gives me but with <random>
.
Do you guys know whether this is achievable?
Aucun commentaire:
Enregistrer un commentaire