I have been working on a simple C++ and SFML program recently, but have gotten stuck. Basically I want to do two things:
- I want to generate a number of circles with random coordinates
- I want to make those circles move randomly around the screen
I figured using a vector for the circles would be best so that I can use am int to determine the number of shapes.
The coordinates are generating correctly, but the shape is not drawing to the screen!
Here is my code:
#include "SFML/Graphics.hpp"
#include <stdlib.h>
#include <iostream>
int main()
{
srand(time(NULL));
const int WINDOW_X = 800;
const int WINDOW_Y = 480;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "Epidemic Simulation", sf::Style::Close | sf::Style::Titlebar);
int numPeople = 2;
float size = 5;
int status = 0;
//Declare CircleShape
std::vector<sf::CircleShape> person(size);
//Change color depending on status
for (int i = 0; i < numPeople; i++)
{
if (status == 0)
person[i].setFillColor(sf::Color::Green);
else if (status == 1)
person[i].setFillColor(sf::Color::Red);
else if (status == 2)
person[i].setFillColor(sf::Color::Black);
else
{
std::cout << ("Error: Incorrect color value");
person[i].setFillColor(sf::Color::Green);
}
}
//Generate random coordinates for each circle
for (int i = 0; i < numPeople; i++)
{
int xPos = rand() % WINDOW_X - (size * 2);
int yPos = rand() % WINDOW_Y - (size * 2);
if (xPos < (size * 2))
xPos = 0;
if (yPos < (size * 2))
yPos = 0;
std::cout << ("X position: ") << xPos << (", Y position: ") << yPos << "\n";
}
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color::White);
//Draw circle
for (int i = 0; i < numPeople; i++)
window.draw(person[i]);
window.display();
}
return 0;
}
Any idea why the shape is not drawing? And how would I get the shape to move in a random direction?
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