I'm currently writing a project where I need to get a random object respecting a rarity saved in each object with a method like this:
public Item getRandomItem() {
return ?
}
The 0-1 Value is stored in every Item (Items are in a Set<>):
Item#getRarity()
So how can I get a random Item respecting the "rarity" in the "Item" so that for example if there is only one Item in the Set<Item>
with the rarity "0.4" it would be given to 100% and if there are two entries with the same rarity there would have a change 50% each and if there would be another two entries with rarities "0.1" and "0.9" there would have 10 and 90% chance. My problem is that all the rarities together are not 1 (100%) so it is possible that all the rarities together are higher or lower than the Number "1".
I hope you understand my problem and you have an idea how to solve it.
Thanks
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