so im trying to build a snake game, and for somehow, while generating a new apple, im always getting the same results (cords are 0,0) Any idea? Im using VSCode btw.
import java.awt.event.*;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.*;
import java.util.Random;
public class GamePanel extends JPanel implements ActionListener {
static final int SCREEN_WIDTH = 600;
static final int SCREEN_HEIGHT = 600;
static final int UNIT_SIZE = 25;
static final int GAME_UNITS = (SCREEN_WIDTH*SCREEN_HEIGHT)/UNIT_SIZE;
static final int DELAY = 75;
final int x[] = new int[GAME_UNITS];
final int y[] = new int[GAME_UNITS];
int bodyParts = 6;
int applesEaten;
public int appleX;
public int appleY;
char direction = 'R';
boolean running = false;
Timer timer;
Random random;
GamePanel() {
random = new Random();
this.setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
this.setBackground(Color.BLACK);
this.setFocusable(true);
this.addKeyListener(new MyKeyAdapter());
this.requestFocusInWindow(); // Request focus for the GamePanel
}
public void startGame() {
newApple();
running = true;
timer = new Timer(DELAY,this);
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
/*for(int i=0;i<SCREEN_HEIGHT/UNIT_SIZE;i++) {
g.drawLine(i*UNIT_SIZE, 0, i*UNIT_SIZE, SCREEN_HEIGHT);
g.drawLine(0,i*UNIT_SIZE ,SCREEN_WIDTH, i*UNIT_SIZE);
}*/
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
}
public void newApple() {
// Generate random coordinates within the game grid
appleX = random.nextInt((SCREEN_WIDTH / UNIT_SIZE)) * UNIT_SIZE;
appleY = random.nextInt((SCREEN_HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
}
public void move() {
}
public void checkApple() {
}
public void checkCollisions() {
}
public void gameOver() {
}
@Override
public void actionPerformed(ActionEvent e) {
// Call move() and checkCollisions() methods here if needed
repaint(); // This will trigger a repaint of the panel
}
public class MyKeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
}
}
}
I tried to get randint, between like 0-600, and im always getting 0. I tried to set the value of appleX to an static int (appleX = 152;), and got the same result.
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