dimanche 29 mars 2015

How do i set the image to appear at the end of the timer in another random place?

Im trying to make image reappear at the end of the timer. i cant figure out what i did wrong. the image appears in a random spot in the beginning but thats it. what i need is for the application to launch and then display the 3 dots in random places and every 1 second appear in another random place



public class Main extends ApplicationAdapter {
SpriteBatch batch;
Texture blue;
Texture red;
Texture green;
Sprite spriteb;
Sprite spriter;
Sprite spriteg;
int x;
int y;
Random random = new Random();
private float counter;
private int number;

@Override
public void create () {
batch = new SpriteBatch();
blue = new Texture("blue.png");
red = new Texture("red.png");
green = new Texture("green.png");
spriteb = new Sprite(blue);
spriter = new Sprite(red);
spriteg = new Sprite(green);
spriteb.setPosition(random.nextInt(Gdx.graphics.getWidth()), random.nextInt(Gdx.graphics.getHeight()));
spriter.setPosition(random.nextInt(Gdx.graphics.getWidth()), random.nextInt(Gdx.graphics.getHeight()));
spriteg.setPosition(random.nextInt(Gdx.graphics.getWidth()), random.nextInt(Gdx.graphics.getHeight()));


}

@Override
public void render () {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
spriteb.draw(batch);
spriter.draw(batch);
spriteg.draw(batch);
batch.end();
}

public void render (float deltaTime) {
counter -= deltaTime;
if (counter <= 0) {
spriteb.setPosition(random.nextInt(Gdx.graphics.getWidth()), random.nextInt(Gdx.graphics.getHeight()));
counter += 1000; // add one second
batch.begin();
spriteb.draw(batch);
batch.end();
}
}
}




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