For a randomized tic-tac-toe game simulator, I need to utilize a 2D array to simulate a round between 2 players. To fill the array, I've been using a simple randomizer to generate a random number between 0 and 1.
//create 2D array
const int ROWS = 3;
const int COLS = 3;
int[,] tictactoeArray = new int[ROWS, COLS];
//create random variable
Random rand = new Random();
//method to fill array with random values between 0 and 1.
private void RandomizeArray(ref int[,] iArray)
{
for (int row = 0; row < ROWS; row++)
{
for (int col = 0; col < COLS; col++)
{
tictactoeArray[row, col] = rand.Next(2);
}
}
}
But when I use a random number generator like this, I occasionally end up with an impossible combination of values in relation to tic-tac-toe. As in the value 1 will occur 6 or more times, and make the game unfair for the other "player". I've done extensive searching, but haven't found a way to (more or less) evenly distribute the 2 values. Any suggestions?
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