I'm trying to draw randomly sized rectangles on my canvas. This is the code I have but it doesn't show anything when I run it.
// JavaScript Document
window.addEventListener('load', drawLine);
function drawLine() {
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
{
context.beginPath();
context.lineWidth = "100";
context.strokeStyle = 'black';
context.rect(910, 400, Math.floor((Math.random() * 150) + 150), Math.floor((Math.random() * 150) + 150));
context.stroke();
context.closePath();
}
}
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